ANIMATION CONTRACT
*9/15/2010
*Jomas Gibson
*ARTG 424 Animation Studio 1
*Fall 2010
*”How We Did It” (WORKING TITLE)
*Animation Style: Flash, still images (file of old images from shoot), simultaneous combos of such.
*Animation Script:
Self-written script, based on life experience
Adapting a years-long tale into a short, expository, humorous, animated story
Story: Journey in a 27-foot motorhome (“How We Did It”)
Aspects of family’s journey from motorhome travelling, associated hardship
To finding new life and renewed spirit (WORKING THEME: Maintaining
Positive spirit, functioning together as a family—KEEPING THE FAITH)
*Animation characters: 8 characters (other cameo possibles) family members
(Solving animating issues with characters: style, mobility, personalities—BIG DEAL).
*Animation background(s): several, including animated and still images. Blending of mediums to fall in with animation flavor
(outdoors, inside mobile home, landscapes, places of travel, cities).
*Animation props: possible occasional captioning (VERY SPARING) (TELLING THE STORY THROUGH VISUALS AND CREATIVITY!!!!!!!).
Elements that relate characters to the story (motorhome as material essential, “shot” from multiple angles; use of photos for regeneration of vehicle.
*Audio: well-placed, appropriate sound effects, plus backdrop music score (something humorous with relevance to story, a “family favorite” but also a visually-lending tune). Tracks to fit the atmosphere.
*Equipment: Flash, scanner for images, possible audacity use for song editing, iMovie (adding sound effects), Photoshop (editing photos for animation), other.
*INTRODUCTION: animated graphics (motorhome coming to life) as story leads its way in.
*SCENES: series of events portraying the trials and struggles of a lower-class eightsome and a highway RV journey (humorous takes on the hardships and dramatic aspects).
*CONCLUSION: Restatement of “working theme” through visuals, possible animated graphics and additional tidbits of journey with ending credits.
The storyboards and preliminary on-screen construction may go a bit hand in hand (i.e. building of props while fine-tuning storyling, plot)!!!! EXCITING!!!!!!!!!
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